Mortgage Rules in the Game of MONOPOLY: Unimproved MONOPOLY properties can be mortgaged through the Bank at any time. Before an improved property can be mortgaged, all the buildings on all the properties of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage. BANKRUPTCY You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. Jan 06, · Then, once done, you declare bankruptcy, and the collector receives your mortgaged properties but is forced to immediately pay to unmortgage them, or at least the 10% penalty. This is not prohibited by the rules.
The following house bought must be placed on an unimproved property or on any other color complete property you own. In complete color-groups, owners earn double rent even on unimproved properties. You can buy or rent houses, in accordance with the above rules, as long as your judgement and finances will allow. However, you must build evenly, i. There is a four house limit. They return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card.
One hotel limit per property. Players may sell unimproved properties, railroads, or utilities privately for any amount the owner can procure. Building must be sold back to the bank before a player can sell property within that color-group. Houses and Hotels can be sold back to the Bank for half the original price. House must be sold individually, in reverse order in which the were erected. All the buildings on all the properties of its color-group must be sold back to the bank, at half the original price, before an improved property can be mortgaged.
The mortgage value of a property can be found on its Title Deed card. But, un-mortgaged properties within the same group can collect rent. After all properties within a color-group no longer are mortgaged, the owner can buy back houses at full price. Owners can sell mortgaged properties to other players at an agreed upon price. If you owe more than you can pay another player or the Bank, you are bankrupt. This cash is given to the creditor. If you are in debt to the Bank for more than you are able to pay, you must turn over all assets to the bank.
The bank then auctions off all the property except buildings. Bankrupt players must immediately retire from the game. The winner is the last player left. Some people play monopoly by the rules that came in the box. Alternatively, house rules developed over the years to improve the game to the tastes of many people who enjoy the game. This adds an element of the lottery to the game and allows players to get unexpected income that can change the course of the game, especially if considerable amount of cast accumulate in the center of the board.
For example, the past World Championship Monopoly Tournaments were in , , , , and National championships are usually held the same year as the World Championships or the preceding one.
However, some countries hold national championships more frequently than the United States. France, for example, held a national championship in Monopolists can collect a single rent on any unmortgaged property in such a city but not double rent. When players mortgage a property, they turn over to the Treasurer the appropriate title deed. The Treasurer keeps the mortgaged properties apart from unsold property title cards.
Houses must be returned to the Treasurer for the usual return price see Rule 13 before the property on which they are located can be mortgaged. Mortgaged streets, transportation companies and utilities may be sold to other players as mortgaged properties at any agreed price. If the players want to get their mortgaged property back into play, they may pay to the Treasurer the amount listed on the mortgage note shown on the back of the title card. The Treasurer then returns the appropriate title card to the player.
The compensation is one-half the purchase price. Houses may be sold by players only to the Treasurer. They land there during a regular move. Then they are just sightseeing. They move on when their next turn comes and they pay no penalties to leave. They are sent there by landing on the go to prison or go to price war space or by following directions on the Competitor or Monopolist cards.
In this case, they have to move their token to either the prison or price war triangle without collecting anything from the start space.
They may have to pay a penalty to move on. Competitors are sent to price war. While on price war, competitors continue to collect rents or other charges due them. Monopolists are sent to prison. While in prison, monopolists do not collect rents or other charges normally due them. They throw doubles on any one of their first two regular turns after landing there. On their third turn they move forward as usual. Competitors pick the top card of the Competitor deck and follow directions.
Monopolists pick the top card of the Monopolists deck and follow directions. The card is then returned to the bottom of the deck in both cases. Transportation companies owned by competitors earn the usual 10 percent return no matter how many are owned. This is because they are subject to utility regulations.
The fares of transportation companies owned by monopolists double with each additional company acquired by a monopolist. Caution: A monopolist who owns all four transport companies will be hard to beat in this game. In the real world, can you imagine what would happen if a monopolists controlled all transport - without utility regulation? Monopolists collect 4X the amount of the dice throw if one utility is owned; 10X if both are owned.
Competitors roll one die. Otherwise, no grant, no collection. If the Treasurer runs out of houses or apartments, players must make up extra ones out of cardboard or paper as needed.
Trading between players is allowed except for houses and apartments. These must be returned to the Treasurer Rule 13 before properties are traded. Bankrupted players must first resell their houses and apartments back to the Treasurer at half price.
Then, the bankrupt players' remaining money and property with mortgages still in effect are turned over to the player who caused bankruptcy, and the bankrupted player leaves the game. If players are bankrupted by the Treasurer, all their cash and property is turned over to the Treasurer. The property becomes unsold, unmortgaged property to be resold as usual to the remaining players. The richest player and winner of Games B is determined by adding up the players' cash plus income that can be earned on unmortgaged properties when one player lands on them.